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Photoshop Metal Interface Tutorial
Well in this quick tutorial I will try to show you how to use Dodge tool (and also burn tool) to
- create new file i chose 175X150
- make a new layer
- with the rectangular marquee tool make a selection and fill it with a dark
shade of gray; I chose #333333

- grab your dodge tool and set the options as it follows: brush: 65, range:
highlights and exposure: 50%
- drag your dodge tool onthe middle of the rectangle to lighten it as if it is
exposed to light also lighten the top and
bottom sides, your shape is no longer plane

- grab your burn tool and set its options to: brush:65 range: highlights and
exposure: 50%
- drag your tool through the dark zones in order to darken them more
- with the magic wand select the white background (working on the layer that
contains your shape)
- hit ctrl + shift + alt + I to reverse selection
- go to: Select >> Modify >> Smooth... and set the sample radius as 10 px
- hit ctrl + shift + alt + I to reverse selection
- hit the delete button to clear it

- this could have been done since the beginning with the first selection but the
point here is to have the final shape
after using the dodge and burn tool to make it look more realistic, also now we
have to learn how to anti-alias the
edges of our shape.
- hit ctrl button and then click on the layer containing your shape (selection)
- go to the channels palette (Window >> Channels) and click on "save selection
as channel" on the bottom of the
channels palette
- go to Filter >> Blur >> Gaussian Blur. Set the radius to 5 pixels or so.
- hit ctrl+shift+L to apply auto levels
- use the dodge tool with the same settings and with a smaller brush (17 px for
instance) to lighten the edges and
the mid section
- now fill your background with black color

- add some more stuff to it in order to obtain what you want ;-)

- Or use as an element of a larger template or interface
